A Family Of Cameras For Every Deployment
stereoActiveEyeReturns the attention that’s currently rendering. If referred to as when stereo isn’t enabled it’ll return Camera.MonoOrStereoscopicEye.Mono. If referred to as during a camera rendering callback corresponding to OnRenderImage it’s going to return the at present rendering eye. If known as exterior of a rendering callback and stereo is enabled, it will return the default eye which is Camera.MonoOrStereoscopicEye.Left.
stereoConvergenceDistance to a degree the place virtual eyes converge. stereoSeparationThe distance between the digital eyes.
transparencySortAxisAn axis that describes the path alongside which the distances of objects are measured for the purpose of sorting. useJitteredProjectionMatrixForTransparentRenderingShould the jittered matrix be used for transparency rendering?
Pikes Peak Cameras
Note that almost all VR units present this value, by which case setting the worth may have no effect. stereoTargetEyeDefines which eye of a VR show the Camera renders into.
Compatible With Cinema And Photographic Lenses!
useOcclusionCullingWhether or not the Camera will use occlusion culling during rendering. usePhysicalPropertiesEnable [UsePhysicalProperties] to make use of bodily camera properties to compute the field of view and the frustum. velocityGet the world-area pace of the camera (Read Only).